![]() ![]() ![]() ![]() When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Superior Hunter’s DefenseĪt 15th level, you gain one of the following features of your choice. You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. MultiattackĪt 11th level, you gain one of the following features of your choice. You have advantage on saving throws against bein g frightened. When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. Opportunity attacks against you are made with disadvantage. Defensive TacticsĪt 7th level, you gain one of the following features of your choice. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. You can deal this extra damage only o nce per turn. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. ![]() Your tenacity can wear down the most potent foes. Hunter’s PreyĪt 3rd level, you gain one of the following features of your choice. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres to towering giants and terrifying dragons. I’d love to hear your opinions on the subject but please don’t respond with vitriol to me as a person for my bad opinions.Monstrous Compendium Vol 3: Minecraft CreaturesĮmulating the Hunter archetype means accepting your place as a bulwark between the people you protect and the terrors of the wilderness. This is my rant, it is dumb and incorrect. I wouldn’t let them be half fliers so I have to keep reiterating that yes in my games that don’t allow flying races at level 1 they’re still not allowed. I’d change all their subclasses to be based on specific named Angels and get innate spell casting like tieflings do instead of super forms. I feel like the spell hunter might be overpowered in that it can shut down spell casters with almost no limitation, but with a few tweaks it would be an incredible option. They’d be freakishly tall and have the possibility for interesting character interactions with either the weight of the world forced on them by commoners or being the target of dark cults. They’d look like upper planar beings of holy beauty with weird skin tones, perhaps extra eyes, and in contrast to the tieflings soft neutral disposition they’d almost always have extreme alignments. What I would change about Aasimar… everything. I hate that the excellence of the tiefling being a race of people with complex morals and a strained relationship with the outer planes is contrasted by the literal nephilim dirt bags who have a special super edge form for if they’re evil. I hate their dumb features that allow them to be pseudo clerics/pseudo paladins without any of the flavor of each. I hate that I have to write around these special super humans who are gifted by the heavens for merely existing in a way that isn’t tied to their class. I hate that they all look like they’re all white Jesus with the only defining characteristic besides a megawatt smile is that they sometimes have glowing eyes and wings. These are the objectively wrong opinions of one troglodyte, me. I’m not attacking your wonderful Aasimar character who I’m sure is super fun to DM for. Warning: The following is a bad opinion that is not in any way based on fact. ![]()
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